'choose your own adventure' books were always a bit of a con: firstly, of course you could only choose the adventure in the parameters of the author's imaginings (sometimes quite sadistic if it was one by Ian Livingston and Steve Jackson, such as monsters with huge numbers of eyes bursting open in blisters from their backs that lounged in pools of disfiguring acid, ice maidens with slaves controlled by metal collars that could burst and kill them, beautiful women enslaved within magic armour that forced you to kill them whilst tears rolled down their face, haunted houses owned by devil worshippers far more vindictive than any hollywood fright fest, vampires with biscuits made of blood to catch the unwary adventurer... who knows what impact such things have on the intensely open minds of young persons) and the fiendishly complicated and ultimately time-consuming approach to fighting monsters meant that it was always more tempting to choose your own outcome (vanquishing the monster of course) and keep going backwards and forwards through the options until the happy ending was reached. heartsrevolution on the other hand are a boy and a girl and 'choose your own adventure' is a deceptively simple, though compulsively hectic rush of adrenaline which despite its cutesy exterior hints at a dark heart beneath.